While creating titles for Xbox LIVE Indie Games, I was a one-man show. It was exhausting, but obviously you learn a lot more about the different areas of game creation, even down to the minor details. Programming, design, art, sound, and so on.
Out of those, I feel programming and design are my strongest points. Most indie developers find art to be their strong point and programming to be the esoteric busy-work. For me, it’s the other way around.
Don’t get me wrong. I’ve spent the last few years learning how to draw at a non-embarrassing level. I enjoy doing art. I enjoy doing programming. I do not quite enjoy doing both at the same time. Perhaps it is the switching between left-brain and right-brain that is really exhausting me.
Since the design and programming for TwoGlow is coming along nicely, I’ve decided to give up the one-man band and shop around for an artist. The main question at the moment is: what kind of art style should the final game have?
This is a question I’ve had to think about for every game. Before you start your artwork, think of a set of rules, and stick with them for everything. “Good graphics” is not about getting close to realism, but about consistency within your game.
- Bonded Realities – My main reason for picking Bonded Realities’ distinctive style was this: almost every indie JRPG uses a 16-bit pixel sprite style, so let’s do something different. Yet, I also couldn’t possibly draw all the art assets needed for a high-resolution, high-animation game. The end result was a slightly cleaner version of MS Paint art: black outlines surround every object and every component of the object, with single-colour fills within each area to create a bright, pleasant image.
- Andromium – A cartoony, bright feel wouldn’t fit the tone of my game: a futuristic space adventure. As a result, there were no outlines. Above the single-colour fills, everything had smooth gradients for both highlights and shadows. Glowing lights (thanks to addition blending) were also common, as they would be in any futuristic space adventure.
- Avatar Trivia Party – Ah, now this is where things get interesting. Avatars already have an art style, so I wanted to made sure all the objects matched. I actually took a screenshot of an Avatar and made as many notes as I could. The rims of an object have lighting to separate it from the background. The shadows are very soft, and blurred with an extraordinary radius.
So, what to do for TwoGlow? Interesting question. I’m actually going to take the Dilbert Pointy-Haired-Boss approach: I’m not going to make the decision at all so that I am absolved from blame.
Actually, the reason is because I want to give my artist the one thing that makes them happy besides money: creative freedom. Not only will I potentially see a brilliant style I would’ve never thought of, but the artist will find much more enjoyment in working on the project.
And I will be less exhausted.